Named for their dazzling prowess of Elemental Control, those of the
Elemental Class are taught in the arts of perfect element manipulation.
They are the Element Users of the Slayers, and the most efficient with
utilizing the Elements to destroy their enemies. Gifted with flashy moves
reffered to as "Element Clashes", they can completely obliterate and
devastate an enemy force in seconds.

However, Elemental Class Slayers are sometimes too powerfully inclined,
and when making use of these finishing Element Clashing moves they can
sometimes cause great harm to themselves and allies. For this reason those
of the Elemental Class are
only taught to efficiently handle only two
elements
-- those they're inclined to already possess, and those that can
aid that element best. Rarely are they taught conflicting elements until
they're reached the third, and final, level of training. And even then, use of
conflicted Elements is greatly frowned upon. The risk is not worth it in
any situation.

With the power to turn natural rock to silver with just a single thought,
those taught in the usage of Earth Magics are most deadly towards Shade
Warriors. Most Executioners who come out of this Slayer rank are usually
of the Earth Magics.

  Unafraid to tempt the hells of the abyss, those taught the usage of Fire
Magics are usually hotheaded and brave to a fault. Their magics are so
hazardous to control that it takes a great deal of guts to even attempt to
learn Fire Magics, as unlike Pyrokinesis Fire Magics are completely
volatile. While they may not have the ability to turn their flames to silver,
they can however turn a deadly blast of flames in to Spirit Essence.

  More level-headed, Water Magics are calmer and more gentle to control
at first. With the basic powers of manipulating water, Water Magics are
not unlike Hydrokinesis and Cryokinesis combined, but have the added
bonus of being able to effect the waters to such a degree they can alter the
temperature to a boiling point, or turn the water to acidic vapour in
seconds. Water Magics also have the ability to create nearly
impossible-to-shatter prisons of black ice, which can encase enemies to
allow for a finishing blow to be dealt, or a retreat to be made.

   Air Magics have a lethal edge to them which seems to add more to a
Slayer's natural abilities than anything. They can manipulate the air to
actually increase their strength and speed behind their attacks, and can turn
the wind currents in to deadly blades when combined with their claws. Air
Magics can also be used to alter the winds to push away enemies, or pull
them closer, and they can also alter the hold of gravity upon these enemies
to make them easy targets to deal with.

If you're interested in learning about the  Magics utilized by this Slayer
Class, select "Next".
Battle Prides is Copyright 2002-Beyond Alicia Brons.
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